//==============================================================================
// tower mirror_anim.txt
//==============================================================================

import Construction_defines_anim.txt

//==============================================================================
define Dust
{
	set hotspot
	{
		version
		{
			Visualparticle SFX A Building DustA
		}
	}
}

//==============================================================================
define glow
{
	set hotspot
	{
		version
		{
			Visualparticle SFX X Mirror Tower Glow
		}
	}
}

//==============================================================================
define glow2
{
	set hotspot
	{
		version
		{
			Visualparticle SFX X MT Glow
		}
	}
}

//==============================================================================
anim Birth
{
	SetSelector
	{
		set hotspot
		{
            version
            {
				Visual Building Construction XSmall A
			}
		}
	}
}

//==============================================================================
anim Idle
{
	SetSelector
	{
		TechLogic none/age 4
		SetSelector
		{
			ConstructionLogic 0 33 66
			set hotspot
			{
				version
				{
					visual Building X Mirror Tower Base
					connect face glow hotspot
					connect face glow2 hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Building Construction XSmall A
					connect attachpoint G_Long_Brick hotspot
					connect face G_Long_Brick hotspot
					connect chin G_Medium_Brick hotspot
					connect leftfoot G_Medium_Brick hotspot
					connect lefthand G_Small_Brick hotspot
					connect leftleg G_Small_Brick hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Building Construction XSmall B
					connect attachpoint G_Long_Brick hotspot
					connect face G_Long_Brick hotspot
					connect chin G_Medium_Brick hotspot
					connect leftfoot G_Medium_Brick hotspot
					connect lefthand G_Small_Brick hotspot
					connect leftleg G_Small_Brick hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Building G TowerConstruction
					connect attachpoint G_Long_Brick hotspot
					connect face G_Long_Brick hotspot
					connect chin G_Medium_Brick hotspot
					connect leftfoot G_Medium_Brick hotspot
					connect lefthand G_Small_Brick hotspot
					connect leftleg G_Small_Brick hotspot
				}
			}
		}
		SetSelector
		{
			ConstructionLogic 0 33 66
			set hotspot
			{
				version
				{
					visual Building X Mirror Tower Base
					connect FACE glow hotspot
					connect face glow2 hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Building Construction XSmall A
					connect attachpoint G_Long_Brick hotspot
					connect face G_Long_Brick hotspot
					connect chin G_Medium_Brick hotspot
					connect leftfoot G_Medium_Brick hotspot
					connect lefthand G_Small_Brick hotspot
					connect leftleg G_Small_Brick hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Building Construction XSmall B
					connect attachpoint G_Long_Brick hotspot
					connect face G_Long_Brick hotspot
					connect chin G_Medium_Brick hotspot
					connect leftfoot G_Medium_Brick hotspot
					connect lefthand G_Small_Brick hotspot
					connect leftleg G_Small_Brick hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Building G TowerConstruction
					connect attachpoint G_Long_Brick hotspot
					connect face G_Long_Brick hotspot
					connect chin G_Medium_Brick hotspot
					connect leftfoot G_Medium_Brick hotspot
					connect lefthand G_Small_Brick hotspot
					connect leftleg G_Small_Brick hotspot
				}
			}
		}
	}
}


//==============================================================================
anim Charging
{
	SetSelector
	{
		TechLogic none/age 4
		SetSelector
		{
			set hotspot
			{
				version
				{
					visual Building X Mirror Tower Base
					//-- auto generated by the bang animation tool
					//-- do not hand edit these values
					tag Attack 0.40 true   
					tag SpecificSoundSet 0.31 false MirrorTowerFire checkVisible
					//-- end auto generated section
					connect FACE glow hotspot
					connect face glow2 hotspot
				}
			}
		}
		SetSelector
		{
			set hotspot
			{
				version
				{
					visual Building X Mirror Tower Base
					//-- auto generated by the bang animation tool
					//-- do not hand edit these values
					tag Attack 0.40 true   
					tag GenericSound 0.40 true   
					tag SpecificSoundSet 0.31 false MirrorTowerFire checkVisible
					//-- end auto generated section
					connect FACE glow hotspot
					connect face glow2 hotspot
				}
			}
		}
	}
}

//==============================================================================
anim Death
{
	SetSelector
	{
		TechLogic none/age 4
		SetSelector
		{
			ConstructionLogic 0 33 66
			set hotspot
			{
				version
				{
					Visualnone bimmy
					//connect Smoke0 Dust hotspot
					//connect Smoke1 Dust hotspot
					//connect Smoke2 Dust hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Building Construction2x2 A
					connect attachpoint G_Long_Brick hotspot
					connect face G_Long_Brick hotspot
					connect chin G_Medium_Brick hotspot
					connect leftfoot G_Medium_Brick hotspot
					connect lefthand G_Small_Brick hotspot
					connect leftleg G_Small_Brick hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Building Construction2x2 B
					connect attachpoint G_Long_Brick hotspot
					connect face G_Long_Brick hotspot
					connect chin G_Medium_Brick hotspot
					connect leftfoot G_Medium_Brick hotspot
					connect lefthand G_Small_Brick hotspot
					connect leftleg G_Small_Brick hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Building G TowerConstruction
					connect attachpoint G_Long_Brick hotspot
					connect face G_Long_Brick hotspot
					connect chin G_Medium_Brick hotspot
					connect leftfoot G_Medium_Brick hotspot
					connect lefthand G_Small_Brick hotspot
					connect leftleg G_Small_Brick hotspot
				}
			}
		}
		SetSelector
		{
			ConstructionLogic 0 33 66
			set hotspot
			{
				version
				{
					Visualnone bimmy
					//connect Smoke0 Dust hotspot
					//connect Smoke1 Dust hotspot
					//connect Smoke2 Dust hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Building Construction2x2 A
					connect attachpoint G_Long_Brick hotspot
					connect face G_Long_Brick hotspot
					connect chin G_Medium_Brick hotspot
					connect leftfoot G_Medium_Brick hotspot
					connect lefthand G_Small_Brick hotspot
					connect leftleg G_Small_Brick hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Building Construction2x2 B
					connect attachpoint G_Long_Brick hotspot
					connect face G_Long_Brick hotspot
					connect chin G_Medium_Brick hotspot
					connect leftfoot G_Medium_Brick hotspot
					connect lefthand G_Small_Brick hotspot
					connect leftleg G_Small_Brick hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Building G TowerConstruction
					connect attachpoint G_Long_Brick hotspot
					connect face G_Long_Brick hotspot
					connect chin G_Medium_Brick hotspot
					connect leftfoot G_Medium_Brick hotspot
					connect lefthand G_Small_Brick hotspot
					connect leftleg G_Small_Brick hotspot
				}
			}
		}
	}
}

